ModelPrograms/

From GamingResources
Jump to: navigation, search

Bold textAdd your success stories and model programs here!

Academic Libraries

Educational Programs

Government Documents training program, University of Waterloo, Canada

Audience: Reference staff

Attendance:

Budget:

Description: Three-week online training with gamelike elements

Tips:


The Library Game, McConnell Library, Radford University, Radford, VA

Audience: College freshman

Attendance:

Budget:

Description: Jeopardy Style game via Powerpoint tests college freshman on how to use the library

Tips:


Library Dusk , Charles C. Myers Library, University of Dubuque, Dubuque, IA

Audience: upper-level students in course in their major

Attendance: 12-24

Budget: $0 (unless audience response system is not yet available)

Description: Information literacy session for upper-level communication course. Student-driven lecture format uses "clickers" and linked PowerPoint slides. The goal of the activity is to find usable sources through a “choose-your-own-adventure” style search process. Students vote on the choices of how to proceed and share in a discussion of the rationale and results of those choices.

Modification for upper-level Sociology course

Information Literacy outcomes: Identifies key concepts & terms that describe the information need (1.1e); Identifies the value and differences of potential resources (1.2c); Identifies keywords, synonyms, and related terms (2.2b); Selects controlled vocabulary specific to the discipline (2.2c); Repeats search using revised strategy (2.4c)

Gaming strategies: clear goals, monitored practice, continuous feedback, risk-taking, just-in-time learning, personalization

Tips: There is considerable prep time – concept-mapping first will allow you to have a visual idea of where each link leads before setting up the slides.

Feedback from students: "Wow. I learned a lot today." “I did like how you gave us an option for going our own paths.” “I thought the voting was great.” “It was a lot more fun being able to first handily interact with the research.”


Source Exploration activity, Charles C. Myers Library, University of Dubuque, Dubuque, IA

Audience: 100-level students who have already had basic research introduction (library catalog, basic databases)

Attendance: 12-18

Budget: $0

Description: Information literacy session for 100-level research writing course. Students see librarians for 8-9 sessions throughout the semester as they work on 3 research papers in various disciplines. This session takes place after students have used the library catalog and basic databases to find resources for the first paper. Small groups of students receive sample research questions and an assigned type of source, i.e. encyclopedia articles, books, articles, websites.

Source Exploration Activity group instructions

After some work time, each group must demonstrate their process to the class and discuss how the source(s) they found will be helpful in a research paper. Students share tips & tricks they learned with their classmates and get a chance to practice using library resources further in a fun way. As students share, librarians ask clarifying questions using a rubric to gauge students' understanding of the process, such as focusing on how students decided which database to use or how to locate full-text of an article. The final group, assigned to find websites, is asked to discuss how they chose quality websites, leading to a student-driven discussion of web evaluation.

Information Literacy outcomes: Participates in peer work groups (1.1a); Identifies purpose and audience of resource (1.2d); Investigates scope & content of systems (2.1c); Assesses the quantity, quality & relevance of results (2.4a); Determines probable accuracy of information (3.4e); Determines if information satisfies needs (3.4a); Participates in classroom discussion (3.6a); Communicates search process (4.2a)

Gaming strategies: Explore-Think-Rethink, open-ended exploration, situated meaning, well-ordered problems, personalization, clear goals, practice of skills

Tips: Initially this session was conceived as a review activity toward the end of the semester. Students generally responded that it would be better earlier in the semester. Librarians moved it to the beginning of the second of the 3 units in the class, and it is a much better fit.

Student feedback: “I thought the activity was useful, however, it seemed to be a big review… But reviews are always helpful–it made me feel like I knew what I was doing and I feel really confident in my research skills.”

“I get it and I like not being told what to do.”

“You want what?”

“I was confused on what we were supposed to do.”

Innovative Programs

University of Michigan Computer & Video Game Archive, Ann Arbor, MI

Audience: staff, faculty & students

Attendance:

Budget:

Description: Working archive of computer & video games for in-house use.

Tips:


Video Game & Gaming Collection University of Illinois Library, Urbana IL:

Audience: students, researchers

Attendance:

Budget:

Description:David Ward and Mary Laskowski at the The University of Illinois Library have developed a combination of public and classroom support programs to investigate best practices for integrating games as teaching tools into academic curricula. Their “Gaming Initiative” supports innovative teaching and research partnerships both within the academic community, and between campus and the gaming industry. Learning outcomes include: students analyzing how culture and technology affect societal growth using Civilization IV on reserve and in a library gaming lab; and students discussing and comparing the role of music in gaming through a program featuring campus researchers and local game company Volition.

Tips:

Recreational Programs

Lake City Community College Library Game Night, Fort White, FL

Audience: community college students and local residents

Attendance:

Budget:

Description: Combines free play and tournaments for the local community

Tips:


Gaming, University Library, University of Illinois at Urbana-Champaign, IL

Audience: All

Attendance:

Budget:

Description: Comprehensive gaming initiative with five-year strategic plan including collections, services, outreach, and instruction as well as acquisition, circulation, and preservation efforts.

Tips: Think big and start.

Get Game @ ZSRZ. Smith Reynolds Library, Wake Forest University, Winston-Salem, NC

Audience: college students

Attendance: 50

Budget: $425, for rental of screens and purchase of the food.

Description: Friday night program featuring free pizza, soft drinks, and cookies alongside Madden (XBox) and Halo2 (PS2) along with other games brought by students. Result? Academic library "gains credibility with its students and demonstrates its relevance in the fast-paced digital world."

Tips: Try a tournament, update games & equipment.

Resources:

Public

Educational Programs

Tech Lab 2007, Broward County Library, FL

Audience: Teens

Attendance: 60

Budget: Grant funded

Description: One of the goals of this program was to see how using proprietary game design software with a subscription to online instruction from YDACS compared to using shareware with staff instruction to teach game design to teenagers. Broward County used shareware (Gamemaker) in the summer of 2006 for its first Tech Lab. While the cost of the software was little, the cost in staff time was great. The next year, we used Multimedia Fusion 2 with online instruction from YDACS. While the software and subscription were more costly, the program did not require a technically knowledgeable person to succeed, nor did it take much staff time.

Tips: Be very certain about how much money and time you have to spare before embarking on a specific game design program. There is no "one size fits all" program which will work the same for every library. Ask questions about the different game design programs you see at other libraries and see what will work with your time, budget, and the number of programs you want to provide.

Resources:




Game Maker Academy, Wilmette Public Library Wilmette IL

Audience: Teens/Youth

Attendence: 300

Budget: Free

Description: Brian Myers, staff member of the Wilmette Public Library has developed Game Maker Academy, a program that teaches young people how to create their own computer games. Game Maker Academy offers a multidisciplinary educational framework combining computer programming, storytelling, graphic and audio editing, animation and analytic thinking, and other disciplines. Using a variety of free and open-source computer applications, students learn to make their own platform, scrolling, tile, RPG and sports games, while developing media literacies and foundational programming skills. Since its inception, over 300 teens have participated in Game Maker Academy and the series is now being offered at area libraries and as an outreach program at Chicago’s Intel Computer Clubhouse. Game Maker Academy received a 2008 ALA Presidential Citation for Gaming in Libraries.

Tips"

Resources

Innovative Programs

Gaming the Way to Literacy, Carver Bay, SC

Audience:

Attendance:

Budget:

Description: Gaming club promotes literacy by offering a point system that earns extra playing time in return for reading, writing and good behavior.

Tips:

Resources:


Youth Digital Arts CyberSchool

Audience: Youth from 3rd grade through high school.

Attendance: Students from across the country

Budget: Inexpensive and library site discounts

Description: The Youth Digital Arts CyberSchool, YDACS, offers innovative online courses where our our goals are for students to produce professional level digital art immediately and to create young entrepreneurs. Our programs are referenced in the article by Kathy Makens, above under Educational Programs, which describes how she first tried offering Flash and Game Maker courses at Broward County Libraries in Florida and then was very happy to find YDACS courses which were much less stress on her, and her students produced much higher quality product. Our programs are also being offered at Carvers Bay Library in South Carolina, and at The Public Library of Charlotte & Mecklenburg County, both of which are also referenced in this Wiki.

You can watch an overview video on our home page, download free[!] student games, purchase student t-shirts thereby supporting our young artists/entrepreneurs, and read testimonials from students, parents, teachers, libraries, and gifted programs directors from around the country.

You can also view a video about our innovative prototype game that we developed for the Durham Public Library in our News Forum.

Tips: An innovative way for library's to offer innovative digital arts programs without having to hire technology staff to research, develop, deliver, and maintain the varied aspects of offering such programs. Our courses are self-paced, available 24 hours per day and 365 days per year, and have support and quizzes built in which could prove valuable for documenting outcomes for grant funders.

Resources:

Recreational Programs

Runescape Club, Nortonville KS

Audience:

Attendance:

Budget:

Description:

Tips:

Resources:


Tournament Thursdays at the Peabody Institute Library, Danvers MA

Audience:

Attendance:

Budget:

Description: Ping Pong, Chess, Scene-It and more!

Tips:


Scrabble Club, Woburn Public Library, MA

Audience:

Attendance:

Budget:

Description: Elementary and Middle school students meet to play and practice, compete with other local library teams, and attend the National Scrabble competition

Tips:

Resources:


AXIS, AXIS at Ann Arbor District Library, Ann Arbor, MI

Audience: all ages

Attendance: 80-100

Budget:

Description: Mario Kart, DDR, Super Smash Brothers, and more

Tips:

Resources:


Runescape@Ruiz Kansas City Public Library, Kansas City, MO Audience: all ages

Attendance:

Budget:

Description: Julie Robinson, Branch Manager of the KCPL Ruiz Library, created Runescape@Ruiz to forge a bond with the teens in a small urban neighborhood. During the summer of 2007, teens gathered every two weeks for Friday night lock-ins of gaming, snacks, teamwork and problem solving. For entry to all-night lock-ins gamers must produce report cards with solid grades or win reading contests. The popularity of these events has gathered lively diverse teens who proudly declare ownership of their library. Teens diligently police themselves and peers to preserve their lock-in privileges. Appreciative parents have also joined the fun, when teens permit.

Tips:


Game Lab, The Public Library of Charlotte & Mecklenburg County, Charlotte, NC

Audience: all ages

Attendance: 20-200

Budget: varies since it comes from different places. Ballpark: $7,000

Description: Circulating DS Lites w/Mario Kart, Legend of Zelda, and Brain Age. After school gaming club once/month for 12-18 year olds. LAN, board, and Xbox/Wii/PS2-GH2 and 3, DDR, retro computer games after hours or Saturdays for all ages around the system, Teen Summer video game tournament, game creation after school and in the library with Scratch, GameMaker, and Youth Digital Arts Cyberschool, Game Lab in Virtual Village-a partnership with community organizations and universities/colleges, 'Gaming Corner' at ImaginOn with Wii and PS3, Programs with virtual worlds such as Webkinz, Whyville, and Teen Second Life. We also do outreach at our local jail facility with youth and adults and have participated in Global Kids Ayiti: The Cost of Life game, a program about the challenges of poverty which takes place in Haiti, and other console games such as Wii Sports, Madden with the PS3, and finger DDR with PC laptops.

Tips: Develop good communication systemwide so that all ages are being served with all kinds of gaming.

Resources:


Magic: the Gathering Program, Westhampton Free Library, Suffolk, NY

Audience:

Attendance:

Budget:

Description:

Tips:

Resources:


Got Game at the Library, Columbus Metropolitan Library, Columbus OH

Audience: Teens 12 to 18, some family and tween programs emerging in the summer of 2008.

Attendance: 6,000+ from March 1 to December 31st in 2007. January 1 to May 21, 3,000+

Budget: In 2007, $25,000 to equip each of our 21 locations with a Nintendo Wii, Nintendo Play pack, and multiple controllers, a PlayStation 2 with multiple controllers, two DDR pads and game, two guitar controllers, with Guitar Hero 2 and 3. Leftover funds were used to purchase 30 games for circulating kits for branches to use to help decide what they wanted to purchase in the end quarter of 2007. Each branch received $260.00 to purchase games and accessories appropriate to the demand of their customers.

In 2008, our budget is $15,000 and each branch received an even share to purchase games, accessories, replacement items throughout the year.

Description: Nintendo Wii, Dance Dance Revolution, and Guitar Hero.

Tips: Do not underestimate the multiple impacts gaming can have. At our urban branches teen book groups were started where the initial participation came from gaming teens. Keep a look out for narratives and gather data diligently to tell the story of gaming and how it helps teens build development assets.

Resources:



Game On!: Open Gaming, Tournaments, and Teen Choice, Pierce County Library, WA

Audience: Teens 12-18

Attendance: Bigger branches get between 20 -30 teens each week

Budget:

Description: In 2006, Our system purchased 3 PS2 with DDR Mats and Guitar Hero guitars with Guitar Hero II game. Later we also purchased 3 Wii's with copies of Mario Kart Wii and Smash Brothers Brawl. We send this equipment around to the branches to have weekly and monthly gaming programs. Once a month we hold a Teen Choice program where the teens bring in what they want to do from games to movies, and somtimes even birthday cakes.

Tips:

Resources:



Board Game Day at Herrick Memorial Library

Audience: 12 to 16 year old, teen programming.

Attendance: 5-6 (at events so far)

Budget: Covers snacks provided.

Description: We have run a couple of these successfully at Herrick so far, and plan to do more. Board Game Day at Herrick is an open gaming event which runs for 3 to 3&1/2 hours on a Saturday afternoon. Many games are provided including modern titles like Ticket to Ride, Roborally, Battlelore, War of the Ring, Federation Commander, as well as traditional games like Chess, Checkers, Scrabble and others. The Library provides snacks including bottled water, cookies, candy, etc. Games are taught by library staff. Participants are encouraged to bring their own games to share as well. Sometimes door prizes are awarded by drawing.

Tips: Herrick is a small independent library, so budget is always an issue. The staff (of one) provides the games for use in the program from their own collection, games do not circulate and are not part of the Library collection. The bonus here is that the staff knows the games and can teach them. Snacks are provided from the library budget and consists of bottled water and non-sticky items like cookies, bite sized candies, pretzels, etc. Cookies go over better than pretzels though!

We use a sign up sheet in the weeks before an event. There is also a list of potential games alongside the signup sheet at the front desk. The list shows one or two pictures of each game, and a short paragraph description describing the game theme, and mechanics/goals of the game. When a patron signs up, they are encouraged to pick one or two games they are interested in learning. This info is used to decide which games are set up ahead of time so patrons can start forming groups and playing games on arrival. One page "cheet sheets" of how to play each game are provided as well, listing what a player can do on their turn and how the game is won.

Staff is available to answer rules questions, explain games, and play short pick-up games with any odd players waiting for a new game to start.

Resources:

School

Educational Programs

Shadows Over Camelot board game, Genesee Valley BOCES School District


Audience: Middle School +

Attendance: 3-7 players

Budget:

Description: Players take on the role of one of Camelot’s Knights of the Round Table and, working together, struggle to defend Camelot from enemies that hope to see it fall.

Tips:

Resources:


Recreational Programs

Student Run Game Night, North Hunterdon NJ

Audience: High School

Attendance: 50

Budget:

Description: Students bring in their own games and consoles, and connect to digital projectors, projecting onto the white walls in the cafeteria. Fundraiser for computers for Habitat for Humanity

Tips:

Special

Educational

"(Who Wants to be) A Successful Attorney?" Game, Pappas Law Library, Boston University School of Law, Boston MA

Audience: law school students

Attendance:

Budget:

Description: Modeled after (Who Wants to be) a Millionaire? with progressively more difficult question about library resources

Tips:

Resources:


Recreational

Gamecube and games available at the Edward A. Block Family Library, Riley Hospital for Children, Indianapolis, IN

Audience: Hospital patients

Attendance:

Budget:

Description: Computer games, board games and puzzles also available.

Tips: