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Games in Libraries Podcast.

Podcast about gaming in libraries - reviews, news, research, learning opportunities and more!


Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing The Workplace. Cambridge, MA: Harvard Business School Press, 2004.

Research on how gamers think & act differently than their boomer aged business colleagues.

Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. University Of Chicago Press, 2005.

An examination of virtual economies.

Cassell, Justine and Henry Jenkins (Eds). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT Pres, 1999.

Essays on gender and gaming.

Chaplin, Heather and Aaron Ruby. Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Algonquin Books, 2005.

History of video game economy.

Kutner, Lawrence & Cheryl Olson. Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do. Simon & Schuster, 2008.

Results of a study on the effects of video game violence with young teenagers.

Compton, Shanna. Gamers: Writers, Artists and Programmers on the Pleasures of Pixels. Soft Skull Press, 2004.

Essays on gaming.

DeMaria, Rusel and Johnny Lee Wilson. High Score! The Illustrated History of Electronic Games. McGraw-Hill Osborne Media, 2002.

A glossy, visual timeline of video game industry.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

Examples of thirty-two learning principles gleaned from playing video game, such as reward for practice, formation of affinity group and just in time learning.

Hutchinson, David. [ Playing to Learn: Video Games in the Classroom. Teacher Ideas Press/Libraries Unlimited, 2007.

Over 100 classroom activities related to gaming that do not have to include any actual video game play.

Johnson, Steven. Everything Bad is Good for You: How Today’s Pop Culture is Actually Making Us Smarter. Riverhead, 2005.

Exposition on how multimedia and multiple storylines develop new parts of the brain.

King, Brad and John Borland. Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. McGraw-Hill Osborne Media, 2003.

History of video games.

Levine, Jenny. "Gaming In Libraries: Intersection of Services". Library Technology Reports, 42:5. ALATechsource, 2006.

Advances the concept of games in libraries, includes an overview of selected sessions from Gaming, Learning & Libraries symposium.

Levine, Jenny. "Gaming and Libraries Update: Broadening the Intersections". Library Technology Reports, 44:3. ALATechsource, 2008.

Update to the 2006 Library Technology Report, Gaming In Libraries: Intersection of Resources.

Neiburger, Eli. the Library?: The Why, What & How of Video Game Tournaments for All Ages. ALA Editions, 2007.

Definitive guide to gaming tournaments.

Pierce, Jennifer Burek. Sex, Brains & Video Games: The Librarian's Guide to Teens in the Twenty-First Century. ALA Editions, 2007.

Snapshot of growing up in America in the new millennium with a focus on brain development

Prensky, Mark. Digital Game-Based Learning. McGraw Hill, 2004.

Application of video games and multimedia productivy softwares to education.

Prensky, Mark. Don’t Bother Me, Mom—I’m Learning! Paragon House Publishers, 2006. An argument for video games in education.

Steinmetz, William. LAN Party: Hosting the Ultimate Fragfest. Wiley, 2004.

Nuts & bolts on using your local are network to host computer gaming events.

Tapscott, Don. Growing Up Digital: The Rise of the Net Generation. McGraw Hill, 1999.

Discussion of 'net generation/millennial generation.


Armstrong, Sara and David Warlick, David. ”The New Literacies.” TechLearning. September 15, 2004. April 14, 2008.

Puts forth the theory that reading, writing & arithmetic are not the only skills today's learners need.

Braun, Linda W. “What’s in a Game?” VOYA, August 2004 pp. 189.

A look at why libraries might want to start paying attention to gaming.

Gallaway, Beth and Alissa Lauzon. “I Can’t Dance Without Arrows: Getting Active @ your library with video game programs.” YALS, Summer 2006. pp. 20-25.

Focus on how DDR meets teen developmental needs.

Gunn, Moira. “Dr. Henry Jenkins: Video Games and Education.” Tech Nation. March 15, 2005. April 14, 2008.

Podcast with Dr. Jenkins on learning in video games.

Helmrich, Erin and Eli Neiburger. “Video Games as a Service: Hosting Tournaments at your library.” VOYA, 27 (6) 450-453. http"// April 14, 2008.

Step-by-step instructions for hosting gaming programs.

Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. April 14, 2008.

Results from a 400 library survey that reveals gaming of all types is more prevalent in today's public libraries than one might think.

Squire, Kurt and Constance Steinkuehler. “Meet the Gamers: They Research, Teach, Learn, and Collaborate. So far, without libraries.” Library Journal, April 15, 2005 v130 i7 p38(4). []. April 14, 2008.

Great persuasive article on serving gamers.

Wilson, Heather. (2005). “Gaming for Librarians: An Introduction.” VOYA 27 (6): 446-4449. April 14, 2008.

Straightforward introduction to video games, for librarians.


ALA. Gaming in Libraries. April 9, 2008.

Links to blog and wiki

Anderson, Craig. “Violent Video Games: The Myths, the Facts, and Unanswered Questions.” APA. April 14, 2008.

Discussion of concerns about violence in video games.

ESA. Essential Facts About the Computer and Game Industry. ESA. 2006. April 14, 2008.

Statistics about who plays games and the gaming industry, useful in creating talking points about video games.

Gallaway, Beth. "Get Your Game On: What Makes a Good Game, Anyway? VOYA. April 14, 2008.

Article on evaluating video games for circulation.

Infopeople. Resources for Gaming in Libraries. April 14, 2008.

Excellent collection of online resources for getting started with gaming at your library

Jenkins, Henry. “Reality Bytes: Eight Myths About Video Games Debunked.” The Video Game Revolution. April 14, 2008.

Great for greating talking points about gaming and libraries.

Lenhart, Amanda et al. " Family, Friends & Community." Pew Internet & American Life Project. July 2005. April 14, 2008.

Results from a survey about how teens use technology. This is only one of many useful reports from Pew.

LesbianGamers. Video games news, reviews, release dates, discussion forum, lesbian gamer feature articles and interviews, gaming groups, Vlog video content, G3/GGWG (Gay Gals who Game), Gamebook (female games characters on Facebook)

LibGaming Google Group. April 14, 2008.

Email distribution list and online forums for discussion of gaming in all kinds of libraries. Low number of messages a day, over 500 members.

Nicholson, Scott. (2007). Board Games With Scott. April 14, 2008.

Online video tutorials on how to play board & card games.

Poussaint, LaVerne. "Kanada's Kids"

Blog about NanoArt and NanoGaming vis-à-vis science education; hosted by The International NanoScience Community (TINC) site. Kanada was an ancient Hindu sage and alchemist who developed theory regarding atoms and diatomic and triatomic molecules.

Scalzo, John. Video Game Librarian. April 14, 2008.

Blog about gaming in libraries, with news & reviews.

Schwarzwalder, Jami. The Mario Brothers Memorial Public Library. April 14, 2008.

Core collections for board & video games, and sample policy or circulating video games.

Stackpole, Michael. The Pulling Report. 1990. June 20, 2008.

Refutes accusations that Dungeons & Dragons is Satanic.

WebJunction Staff. "Got Games?", Nov 7, 2006. April 14, 2008.

Discussion, article & resources.

Wolfwater, Meredith, et al. “Gaming.” Library Successes: A Best Practices Wiki. April 14, 2008.

Collaborative resource with calendar of gaming events and best practices examples.

YALSA Teen Gaming Interest Group. April 14, 2008

Log in with your ALA # & password, click "YALSA," and select "Teen Gaming Interest Group" for program & collection ideas.

YALSA. "Gaming Lists & Activities." April 14, 2008.

Annotated list of 50 core collection titles.

Yee, Nick. The Daedelus Project. April 14, 2008.

MMOG research & statistics.

Gaming Conferences

Professional Development Opportunities related to Gaming

Game Developers Conference (GDC)

Gaming, Learning & Libraries Symposium

Gen Con

Meaningful Play

Arcade Expo (PAX)

Scratch @ MIT Conference

Serious Games Summit

Virtual Worlds Expo

Conference Presentations

ACRL. Gaming in Library Instruction 2007 ALA Midwinter Meeting.

Hood, Dan & John Fudrow. "Gaming in Special Libraries" SLA, 2007, Pittsburgh, PA

Gallaway, Beth. "Gamers in the Stacks." Presented at PLA in Minneapolis, MN, March 2008.

Interactive quiz demonstrates the popularity of games, and highlights 5 ways librarians can serve gamers in their community, in addition to collections & programs.

Gaming, Learning & Libraries 2007 Sessions. April 14, 2008.

GLLS07 Presentations. ALA Techsource, July 2007.

Levine, Jenny; Julie Scordato & Scott Nicholson. "Research-to-Practice Discussion Group: Libraries, Literacy, and Gaming" ALA Midwinter, January 2008.

Lipschultz, Dale and Jenny Levine. GTS08 02: Games in Libraries. GAMA, June 2008.

Womack, David H "Giz." Got Game at ZSR: The How and Why of Game Nights at the Library Computers in Libraries, April 2006