May 13

Scratch!

There is a debate on the LibGaming discussion group about ways gamers are learning to be creative and innovative, and what skills they gain from gameplay. John Scalzo, the Video Game Librarian, says, “I don’t think tomorrow’s Bill Gates is going to find much inspiration from playing World of Warcraft today.”

Certainly, there are skills relevant to the business world and technology field that can be learned from gameplay. The transference of skills is touted in everything from Beck & Wade’s book Got Game to articles in Harvard Business Review to a IBM study for IBM by the software company Seriousity.

What if it’s not enough to just drop tools and access to resources in patrons laps? Is our role as librarians not simply to facilitate gaming programs, but to facilitate learning how to design games?

On a related note, this month’s American Libraries features an article by Brian Myers titled “Minds At Play,” about a library offering game design workshops that utilize Scratch, a free program with a drag and drop, graphical interface.

MIT, where Scratch was created, will be hosting a 3 day symposium this fall for educators, researchers and developers about using Scratch. Both lecture and hands-on sessions will be offered. Registration is $250, details are online at http://scratch.mit.edu/conference/index.html

May 12

Reader’s Advisory For Gamers

Corvallis-Benton County Public Library has a GREAT booklist titled, Books for Gamers, online at http://www.thebestlibrary.net/joomla/content/view/161/113. Their list offers passive reader’s advisory for fans of action, sports, puzzle, and music games, as well as others. My own handout on reader’s advisory to gamers is posted online at http://informationgoddess.info/rila2.doc.

Another great passive way to deliver reader’s advisory is to create a “Read the Book? Play the Game!” display. Don’t forget to pull tie-ins in all formats - video, sountrack, manga, and more!

The successful reader’s advisory transactions do not start with, “I loved this book, and you will too.” It’s more reference interview than recommendation. Games have plot, story, setting, theme, character and genre, and librarians can offer reading suggestions by asking patrons what games they like to play.

If the title the patron offers is unfamiliar, ask for details. What is the game about? What’s your favorite thing about the game? From those responses, you can get a sense of genre and other elements, and then look for books with similar elements.

People play specific games for all types of reasons. Someone who loves Madden football may enjoy the sports play, but also the color commentary, the story element, or simply the competition. Someone who loves to play the Sims may enjoy the building, while someone else perfers the interior decorating, while someone else likes the character control. Thus, many types of stories may appeal. Just like with reading, a gamer plays a game and brings his or her own lens of experience to it, and takes away something different.

When advocating to staff about gaming, using Reader’s Advisory for Gamers is a great exercise. Here’s how! A handout for this exercise isaarchived on the Infopeople website at http://infopeople.org/training/past/2007/gaming/ex5_readers_advisory_for_gamers.pdf

  1. Do the first example as a group. Scenario: if a patron likes to play World of Warcraft (an online game much like Dungeons and Dragons, with a fantasy element, magic, good versus evil theme); what book titles, authors, and series might interest that patron?
  2. Discuss elements of the game, and ways people play it (straightforward questing, Player vs player battle, games like capture the flag, social or instructional (guild chat), treasure seeking (dungeon runs), roleplaying, creating machinima, raiding, crafting (mining, jewelry making, leathwork, tailoring and more) and/or skills (first aid, fishing, cooking, etc).
  3. Finally, we create a list of books that might appeal.
  4. We break into smaller groups, and each group is assigned a genre.
  5. They are given a few game titles, and a few “readalikes” and work as a team to complete the sheets.

How are YOU doing reader’s advisory to gamers? Provide examples in the comments, or send links to yoru booklists or photos of your readalikes display!

May 7

Submit a Proposal to Present at GLLS2008!

Want to present at the second annual ALA TechSource Gaming, Learning, and Libraries Symposium taking place on November 2-4 in the Chicago area? Find out more about submitting a proposal at http://gaming.techsource.ala.org/index.php/Call_for_Presenters. The deadline is June 15, 2008.

Help us make GLLS2008 even better than last year’s event! Questions? Email me at jlevine@ala.org.

Also, for those of you interested in attending, there’s some preliminary information about registration, the location, and keynote speakers at http://gaming.techsource.ala.org/. Registration will open on Monday, May 12, and will be limited to 350 people, so sign up early.

Hope to see you there!

May 1

Library Gaming In the News!

I’m not sure if this is ripple effect from Gaming @ your library day or school vacation week… or fallout from the debut of MarioKart for theWii and Grand Theft Auto IV this week… or simply that gaming is snowballing, and becoming commonplace; there have been some great stories in the news this week about gaming events and programs.

The following articles and links may give you programming ideas or quotes you can use in making the case for gaming @ your library.

Gaming is a drop in program twice a week at the Dover (MA) Town Library; librarian Bonnie Peirce is anticipating participation in AADL’s national leaderboards.

The Gearhart (OR) Elementary School has incorporated Wii Sports as a recess activity; librarian Marian Rose notes the social interactions between the students are helpful.

The Springville (UT) Public Library is hosting a monthly gaming night that runs the gamit of everything from Blokus to Dance Dance Revolution. Shelley Maag, senior clerk at the library, looks forward to serving this historically underserved age group.

Mario Kart and Super Smash Bros. tournaments on the GameCube still reign supreme at the St. Joseph (MO) Public Library. Naruto may be on the agenda for next month’s tournament.

Public libraries in Virginia are offering a variety of programs, activities and services connected to gaming, including Guitar Hero programs and circulating collections of videogames.

Rock Band has come to the Corvallis-Benton County (OR) Public Library, along with Halo 3 and Guitar Hero. Librarian Andrew Cherbas facilitiates programs at multiple locations, tailoring the events to each library and the teens. The library’s blog features immpressive video footage of teen gamers that has been posted to YouTube.

The Allegany County (MD) Library System (MD) will be hosting “Gaming Wiik” (clever title!) as part of the summer reading program.

Speaking of reading, at the Chardron (NB) Public Library, circulation of teen materials has increased in the last year, from 20-30 items per month to 300 items per month, since the introduction of their gaming program that includes in-house use of a PlayStation and Madden ‘08, Major League Baseball ‘08, and the racing game Gran Turismo 4. Library Director Scott Kinney says, of serving the gamer niche, “We’re no longer a warehouse of books… we’re a community center, a social setting for everyone.”

Share your gaming success story in the comments below!

Apr 19

LA Times Article on Gaming in Libraries

 ”Libraries are about providing public access to resources, in whatever format,” [Loriene Roy] said. “It goes back to what people want.”

The article covers example of gaming in Los Angeles county, but may serve as a resource for those seeking ways to convince their staff, administrators or community that gaming has a valid place in today’s libraries.

Link: http://www.latimes.com/news/local/la-me-libraries17apr17,1,298077,full.story 

Apr 17

Gaming in School Libraries - AASL Standards Aligned

The member librarians of the School Library System of Genesee Valley BOCES have aligned the new American Association of School Librarians (AASL) Standards for the 21st-Century Learner with gaming. The alignment, available online at the newly launched GVBOCES gaming site, provides links between 46 of the AASL standards and gaming skills. For example:

AASL Standard 1.2.7: Display persistence by continuing to pursue information to gain a broad perspectve.

Gaming Alignment: Even when game elements seem impossible to defeat, persistence and adaptability can lead to new knowledge and the creation of a successful strategy.

Download the AASL Standards and the Gaming Alignment for the full connection.

Apr 15

Debut of Games in Libraries Podcast!

<drum roll>

Introducing… the very first episode of … Games in Libraries!

<\drum roll>

Games in Libraries is a new podcast about, well, games, gaming, and gamers in libraries, produced and hosted by Scott Nicholson, associate professor at Syracuse’s School of Information Studies (and LIS program director) and chief scientist at Library GameLab of Syracuse. Current contributers include Kelly Czarnecki, Technology Education Librarian at Imaginon in NC; Beth Gallaway, independent library trainer/consultant at Information Goddess Consulting in NH; Christopher Harris, coordinator of school libraries in Genesee Valley BOCES in NY and Eli Neiburger, gamer, dad, and Manager of Information Access & Systems at Ann Arbor District Library.

Episode 0 is an introduction to the contributors, and will evolve as new contributors are added.

Episode 1 contains:

Give a listen at www.gamesinlibraries.org/, or subscribe at feeds.feedburner.com/GamesInLibraries

New contributors welcome! Contact Scott Nicholson for more information

What did you think of episodes 0 & 1?

Apr 14

Simultaneous Board Game Play: “Ticket to Ride!”

April 13-19 2008 is National Library Week, and Friday April 18th is “gaming @ your library day.”

As one part of that day, the Games and Gaming Members Initiative Group (MIG) and the ALA are encouraging people across the country to play the same board game at the same time: “Ticket to Ride”, at 7PM Eastern/6PM Central/5PM Mountain/4PM Pacific. Designed by Alan R. Moon, and published by Days of Wonder, “Ticket to Ride” is an excellent example of the new generation of board games.

The goals of this event are to:

  • Raise awareness about the use of games as a library program
  • Expose people to a new type of board game
  • Establish connections between local board game groups and the library

To Libraries:

Seek out your local board game groups for assistance. Members of that group probably already haveTicket to Ride,” but if you need to order a copy, the publisher, Days of Wonder, is discounting the game to libraries.

Ticket to Ride

One of the best ways to locate a local board game group is through the site BoardGameGeek.com, the largest community site for board gamers. The list of groups can be found at www.boardgamegeek.com/wiki/page/Game_Clubs. We encourage you to contact your local game group and invite interested members to the library to help host the April 18th board game event. Assistance from board gamers will help you run multiple Ticket to Ride games at the appropriate time. Please document the event with pictures and collect contact information from participants so you can let them know about future events. You can learn how to play Ticket to Ride at www.boardgameswithscott.com/?p=19.

Librarians with questions should contact Jenny Levine at jlevine@ala.org. More information is available at gaming.ala.org/resources/.

To Board Game Groups:

Go to your local library with this information and find out if they’re participating in gaming @ your library on Friday, April 18th. If the library staff isn’t aware of game day, offer to host a board game event on April. The goal is to have many copies of Ticket to Ride played at the same time and to have some documentation of the event. Your participation in this one-day activity can lead to future board game events at the library as well.

Board Game groups with questions should contact Scott Nicholson at scott@scottnicholson.com.

After the event, please visit gaming.ala.org/resources/ to report on your success and to find instructions for sharing your pictures with the gaming @ your library Flickr group!

Playing Ticket to Ride: 

I played the US version of “Ticket to Ride” on Sunday night at the Computers & Libraries conference and I’m hooked on this “gateway game” to modern board gaming. No dice involved, just strategizing, drawing cards, and placing train cars.

Game play starts with players selecting colored trains (red, blue, green, yellow or black) to represent their play. Railway lines are represented by chains of gray and colored train-sized sections on the gameboard. Colored cards (pink, white, red, orange, yellow green, blue & black)  are shuffled. Five color cards are pulled and  placed face up, next to a draw deck. Players selecting 3 Tickets to Ride from destination A to destination B. A point value is assigned to each route. Keep those routes a secret!

Next, players are dealt 4 color cards. These cards are turned in when placing trains, as players build routes from city to city along color-coded lines. One must fill an entire segment of the route (anywhere from 1-6 train cars). Some routes are gray, and any colors may be played on those segments, as long as all the cards are the same color. THere is no penalty for indirect routes; a special bonus of 10 points is awarded to the player with the longest consecutive train.

On each turn, a player may opt to:

  1. Pick up two new color cards (only 1, if a Wild Card is selected from the face up cards)
  2. Turn in color cards and place trains
  3. Pick a new Ticket to Ride, keeping at least one Ticket, and discaring any unwanted  Tickets

Scoring is based on number of trains placed, and number of Tickets to Ride completed. The perimeter of the board is numbered consecutively from 0-99, making it easy to stop mid-game and return at a later time - colored markers placed on the border are a visual indication of each player’s score.

A typical round of the game takes anywhere from 30-45 minutes. Strategies include filling up single rail destinations. Two to five players may compete individually, or in teams. Christopher Harris told our table that when he told students, no, they couldn’t play in teams, they challenged this decision, telling him, “but that’s what the robber barons did!”

In addition to reinforcing US history, the game is a practical application of North American geography and simple addition. Other versions of the game cover geography of Europe, Germany & Switzerland. A non-board (cards only!) version of the game is in development, and should beavailable in May 2008.

Because it was a new game for most of us, game play was slow to catch on - as players left to try other video & card games, those of us left at the table very quickly realized we were already comfortable enough and savvy enoughtabout the game to teach it to new, drop in players who simply resumed play with someone else’s hand

On Friday, April 18, I’m going to be at a library in MA, facilitiating a DDR Tournament, but Ticket to Ride will be one of the games I have on hand as an alternative for those who need a break from the dancing.

For more information about how to play “Ticket to Ride,” see Scott Nicholson’s video tutorial at Board Games with Scott at www.boardgameswithscott.com/?p=19

To purchase “Ticket to Ride,” visit the Days of Wonder website at www.daysofwonder.com/tickettoride/en/

Try “Ticket to Ride” online at www.daysofwonder.com/tickettoride/en/content/online/

Apr 1

ALA Presidential Citations on Gaming Available

ALA President Loriene Roy is giving out presidential citations to libraries that use games and gaming as tools for learning, literacy development and community development.

Nominate YOUR program at:

http://creator.zoho.com/olos/2008-presidential-gaming-citations/form/1/

Applications must be submitted by April 21.

From the form:

“Here’s your chance to shine the spotlight on your library or your colleagues! This unique, one-time citation recognizes libraries and librarians of all kinds using games and gaming as tools for learning, literacy development and community development.

Just choose a category – recreation, education, or innovation – describe the program, initiative, or collaboration, and tell us why your nominee deserves to receive an ALA Presidential Citation.

  • Nominations will be accepted from Monday, January 14, 2008 through Monday, April 21, 2008.
  • Nominations will be reviewed by a panel of experts from the library field, the gaming industry, academia, and philanthropy.
  • The winners will be announced at the 2008 ALA Annual Conference in Anaheim.
  • Dr. Loriene Roy, ALA’s 2007-2008 president, will present the citations ALA’s first open gaming night at the 2008 Annual Conference.

Winners of the 2008 Presidential Citation will receive a certificate and be featured on ALA’s gaming website.  Self nominations are strongly encouraged.”