Posts Tagged ‘ala08’

Notes from the Beyond Gaming Tournaments Program…

Saturday, July 5th, 2008

Are now up on the YALSA blog!

Games and Gaming Member Interest Group Meeting, Saturday 6/27

Monday, June 30th, 2008

EDIT 7/10/08: Audio from session available!

20 people attended the games and gaming member interest group meeting Saturday at 10AM. The mission of the group is to address larger issues of games and gaming in libraries. It’s a cross platform group not intended to take the place of divisional interest or discussion groups. One of our goals is in 3 years, to be a round table: 600 member signatures are needed. Member roles may include gaming ambassadors to get info to state conferences, liasons to ALA divisions, liasons to gaming vendors/industry, people to run gaming night, market our events and programs, and more.

Games & Gaming Interest Group Members

Communication Venues for The Games & Gaming Member Interest Group:

Add your name to the member list at! ALA Community Spaces is coming, and there is a mailing list at Messages are being cross posted to the LibGaming group. Sign up at

ALA Gaming Blog

ALA Gaming Wiki

Games in Libraries Podcast

Game Lab Research Articles

The first half of the meeting was introductions and sharing. A rundown of some of the great projects from public, special, academic, school, and virtual librarians:

  • Aligning games with AASL standards http://
  • Aligning games with ACRL standards
  • Syracuse Game Lab
  • 21st century learning skills acquired in World of Warcraft
  • Second Life, Game design classes, a Game Lab, LAN and online gaming, all at Imaginon
  • Senior Center “Transforming life after 50” grant
  • Online RPG to teach info lit skills
  • Senior spaces @ old bridge library
  • Bringing in materials to support use of games in curriculum, and investigating games for info lit at UIUC @ urbana champaign
  • Game collection for circulation to university students
  • Public library gaming in 21 libraries in Columbus OH, with a tournament to utilize AADL software
  • Console based gaming @ Hennepin County Library System
  • University of CA-Davis in Second LIfe
  • Gen Con Trade Day for Educators – using games for curriculum

We gave a quick overview of proceedings at Open Gaming Night, which was only a preamble for annual 2009. Open Gaming Night and the Gaming Pavilion have been well covered by ALA press. Verizon Foundation welcomed us, and Presidential Citations for Gaming presented by Loriene Roy. (winners were Brian Myers of the Wilmette Public Library, Julie Robinson, Branch Manager of the KCPL Ruiz Library, and David Ward and Mary Laskowski at the University of Illinois Library. For next year, we hope to have better PR, better signage, and assessment of the event. The program is a development of a Best Practices Model for Gaming Night for librarians at your local library conference

Shameless plugs followed:

Upcoming Events

Now-July 15
2007 Gaming Program Survey by Library Game Lab of Syracuse

July 9-10, 2008: Games Learning & Society in Madison Wisc
video of sessions will be posted at

August 14-17 2008
GenCon – Gaming Convention in Indianapolis, IN

Nov 2-4, 2008 Games Learning and Libraries Sympoisum, Oak Brook, IL
Register soon! One thing to look forward to this year: bathroom breaks!

November 2008
CA library association preconference for technology (will include gaming)

November 15 2008
National Gaming in Libraries Day
Hasbro is donating 16,000 copies of Pictureka for simultaneous play on Saturday November 15

2009 Program Planning followed. After tossing around ideas like Legalities of Gaming, How to Run Game Night at your Local Conference, and Games You’ve Never Heard Of, we settled on Gaming Advocacy program to highlight the value of games and go over talking points, and host a poster session at open gaming night to showcase games you’ve never heard of.

Join us in Denver for our next meeting, time, date and location to be announced!

ALA Presidential Citation for Gaming Winners!

Monday, June 30th, 2008

ALA received 33 submissions in three categories for the first ever Presidential Citation for Gaming, for libraries –and librarians — of all kinds that use games and gaming as tools for learning, literacy development and community development.

All of the programs were wonderful! For all categories, applications that clearly incorporated all three elements of learning, literacy, and community development rose to the top. Additionally, we looked for applications that focused on accomplishments, rather than future events, and that stood out from other similar programs because of unique content, structure, or outcomes. Finally, the program had to be incorporate the category element it was submitted under (education, learning, innovation).

Winners were announced in Anaheim by ALA President Loriene Roy at the Open Gaming Night on Friday June 26. Details about the winning programs follow. All of the programs will be be added to the ALA Gaming Wiki very soon.

EDUCATION: Wilmette Public Library, Wilmette IL
Brian Myers
, staff member of the Wilmette Public Library has developed Game Maker Academy, a program that teaches young people how to create their own computer games. Game Maker Academy offers a multidisciplinary educational framework combining computer programming, storytelling, graphic and audio editing, animation and analytic thinking, and other disciplines. Using a variety of free and open-source computer applications, students learn to make their own platform, scrolling, tile, RPG and sports games, while developing media literacies and foundational programming skills. Since its inception, over 100 teens have participated in Game Maker Academy and the series is now being offered at area libraries and as an outreach program at Chicago’s Intel Computer Clubhouse.

RECREATION: Kansas City Public Library, Kansas City, MO

Julie Robinson, Branch Manager of the KCPL Ruiz Library, created Runescape@Ruiz to forge a bond with the teens in a small urban neighborhood. During the summer of 2007, teens gathered every two weeks for Friday night lock-ins of gaming, snacks, teamwork and problem solving. For entry to all-night lock-ins gamers must produce report cards with solid grades or win reading contests. The popularity of these events has gathered lively diverse teens who proudly declare ownership of their library. Teens diligently police themselves and peers to preserve their lock-in privileges. Appreciative parents have also joined the fun, when teens permit.

INNOVATION: The University of Illinois Library, Urbana, IL
David Ward
and Mary Laskowski at the The University of Illinois Library have developed a combination of public and classroom support programs to investigate best practices for integrating games as teaching tools into academic curricula. Their “Gaming Initiative” supports innovative teaching and research partnerships both within the academic community, and between campus and the gaming industry. Learning outcomes include: students analyzing how culture and technology affect societal growth using Civilization IV on reserve and in a library gaming lab; and students discussing and comparing the role of music in gaming through a program featuring campus researchers and local game company Volition.

Thanks to everyone who submitted, and congratulations to the winners!