Archive for the ‘research’ Category

Gaming Census Announced!

Wednesday, May 13th, 2009

New study on videogaming and violence

Sunday, February 22nd, 2009

Andrew K. Przybylski, Richard M. Ryan, and C. Scott Rigby undertook six studies at the University of Rochester (NY) going on the belief that violence adds little to enjoyment or motivation for typical players. The results of “The Motivating Role of Violence in Video Games” printed in Personality and Social Psychology Bulletin in February 2009 showed that “enjoyment, value, and desire for future play were robustly associated with the experience of autonomy and competence in gameplay;” in other words, the complexity of games is more highly valued than carnage.

Gaming in the News

Tuesday, October 7th, 2008

Both the Christian Science Monitor and the New York Times covered gaming this week, examining the phenomenon as the future of reading, and the future of education.

The NYT Times article references the Pew Internet & American Life Project study, Teens, Gaming & Civics, that revealed 97% of youth ages 12-17 played a game “yesterday”

IMLS grant awarded to Media MashUp project

Monday, September 22nd, 2008

 The Institute of Museum and Library Services recently announced that the Media MashUp project will receive funding.

The three major focuses of the project include:

  1. To demonstrate the viability of rich media development workshops as a positive youth program in public libraries
  2. To measure and assess the 21st century literacy skills that youth learn as participants in these workshops
  3. To investigate and develop best practices around public library implementation of innovative technology programs.

Starting in November 2008, staff from Hennepin County Library and partner libraries (Public Library of Charlotte & Meckelenburg County, Free Library of Philadelphia, Seattle Public Library, Memphis Public Library and Wilmette (IL) Public Library) will learn how to use Scratch software; a game design and animation program.

Lead training, implementation and evaluation partners are the Science Museum of Minnesota and the Institute for Learning Innovation.

The second phase will involve libraries implementing their training into workshops for their patrons and to evaluate the literacy aspect of the programs. Reports and evaluation will be developed in the final phase.

For questions or more information, contact Jennifer Nelson at (jrnelson@hclib.org).

2007 Gaming Census

Saturday, July 12th, 2008

—Please distribute to other lists as appropriate–

Announcing the 2007 Gaming Census!

This is an annual survey done by Dr. Scott Nicholson, associate professor at Syracuse University’s School of Information Studies, and is designed to collect information about gaming programs run in libraries in 2007.  This can be any type of game (board, card, video, chess, puzzle) at any type of library (public, school, academic, or special).  The focus is on gaming programs, where the libraries schedule an event of some type featuring games, and on gaming programs that were run sometime during the 2007 calendar year.

You can take this survey at http://www.surveymonkey.com/s.aspx?sm=64bf17n2mW5s4QdKL6ctxg_3d_3d until the end of July.

Data from last year’s census has been valuable in helping us to understand how libraries are using gaming and to get funding for other gaming programs.  Adding data abour your institution to our census will help us better understand how libraries are using data.  You can see the publications that have used this data at http://gamelab.syr.edu/publications/.   The results from this survey will be presented at the 2008 Gaming, Learning, and Libraries Symposium.

Questions?  Contact Scott Nicholson at srnichol@syr.edu. Thanks!

Studies Shows No Link Between Violent Games and Crimes, Aggression

Wednesday, May 21st, 2008

Patrick Kierkegaard’s paper “Video games and aggression” evaluates the evidences that purport to show a stronger link between violent games and aggressive behavior, and is more review of the literature than original research study. His assessment is that there is no data to support the theory that videogame violence promotes violent crimes.

Also of possible interest: a Texas A&M study on violent video games and aggression, with results that indicate that trait aggression, family violence, and male gender are predictive of violent crime, but exposure to violent games is not.

Links are to abstracts; check your local state-funded database for full text or document delivery options!

Kierkegaard, Patrick. “Video games and aggression.” Learning Sciences Research Institute, University of Nottingham, UK; [now at Department of Computing and Electronic Systems, University of Essex, UK] Journal: International Journal of Liability and Scientific Enquiry 2008 – Vol. 1, No.4 pp. 411 – 417.

Christopher J. Ferguson, Stephanie M. Rueda, Amanda M. Cruz, Diana E. Ferguson, Stacey Fritz and Shawn M. Smith. “Violent video games and aggression: causal relationship or byproduct of family violence and intrinsic violence motivation?Criminal Justice and Behavior 35.3 (March 2008): p311(22).

Call for Submissions

Tuesday, May 20th, 2008

forwarded with permission from Christine Crawford, editorial board member, International Journal of Gaming and Computer-Mediated Simulations.


“As a member of the Editorial Board for the International Journal of Gaming and Computer-Mediated Simulations, I am happy to report that we are now working on the Spring Issue (#2) of 2009. The following is the description of the journal retrieved from the website:

International Journal of Gaming and Computer-Mediated Simulations is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical theoretical manuscripts as well as qualitative and quantitative research studies, meta-analyses, and methodologically-sound case studies. The journal also includes book reviews to keep readers on the forefront of this continuously evolving field. Occasional special issues from the journal provide deeper investigation into areas of interest within either gaming or simulations.

If you or someone you know has a paper that you would like to submit for review, please do so by June 15, 2008.

The full call is available on the IJGCMS website at: http://www.igi-global.com. Paper submissions can be sent to ijgcms AT gmail.com.”